KIT 507 - CONCEPTS


KIT507 - Game Design and Production - Master of Information Technology Systems - University of Tasmania

Zombie Maze Main PageZombie Maze MTP Main

Developers:

                           - CHENGRUI ZHAO (MARK) 459793                            

                          - HOANG THONG PHAM (THOMAS) 487032                            

                           - XIANGNING YAN (PEARL) 226805

INTRODUCTION

Welcome to our Zombie Maze made by MTP!

We are MTP (Mark, Thomas and Pearl) who made a video game for teenager audience to enjoy. In this dev post, we will introduce about  the team and insight of the game. Let's get started!


THE TEAM:

BUDGET AND SCHEDULE

Budget

Project start – end date: 21/08/2019 – 6/10/2019 (7 Weeks)
Estimated project hours: 190 hours
Estimated working days per week: 5-6 days
Estimated working hours per day per person: 5 hours/person
Day shift: Mark (from 9 am to 2 pm)
Pearl (from 11 am to 4 pm)
Night shift: Thomas (from 8 pm to 1 am)


Workload categories list:

• Administration
                         o Number of staffs: 3
                         o System management
                         o Outsourcing Bug and error testers
                         o Insurance/Protection to the project and UTAS
• Art
                         o Art Creation
                         o Art assets from third party (Unity, Tumblr, Instagram)
• Coding
                         o Programming
                         o Software: Unity – for development and borrow assets, Blender, MS Paint, Sound capture
and Sound Converter.


Schedule

 


GAME CONCEPT


Enemies Concept


In the game, zombies are seen as enemies. This inspiration comes from the moving movie Name Train to Busan. The shape of the zombies gives a feeling of horror. This will increase the experience of the game. Zombies can walk, bite, and attack the role of player. It will faint after
the attack. 

Main Character model


A low poly survival soldier names Mark Kearl, who needs to fight for his life and escape the maze.
Wearing the helmet and military uniform, carrying the initial gun. Since the character is a young man,
the model should not have much beard, the audio should also be suitable for a young male with
courage.

Environment Modelling

The game uses low poly style models to construct its environment, which to make the scene look softer
and more comfortable. Comparing with the realistic style, low poly environment requires lower
hardware support and easier to create.
The planned environment is a discarded place looks like a displaced plant, which contains rusted walls
and large containers. The scene has both indoor and outdoor areas, the indoor areas should look dark
and have few lightings. When player exploring the map, they will experience both curious and stressful
occasions.


Level Design

Initially, the player appears at a respawn point, which is also the place for reviving when the player died
in the game. There are different routes can be chosen and they often lead to different challenges. For
example, some routes have less traps but more zombies.
The player goal is to survive by using weapon to fight against the zombies, also finding the key for
opening the door to the exit. In addition, to increase the challenge, we placed two zombies respawn
points which will only be destroyed when the elite enemy died. Since the zombie nests will constantly
produce zombies and put greater pressure to the player, this made a conflict in player’s mind about fight
with the elite enemy or not.

Traps


                       ● Poisonous pool: decrease player’s health constantly when get in the area and it will not harm the
zombie.
                       ● Fragile floor: some unstable floors will collapse and kill all the creatures standing on them.
                       ● Mud pool: Will slow the pace of the player.
                       ● *Petrol Can: Explosive object and will cause great damage to both zombies and player. 

Files

phamht_ConceptDocument_MTP_507.pdf 773 kB
Oct 18, 2019

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